Changelog

What's new in Krit.

Every feature, refinement, and speed-up we ship. Follow along as the canvas gets sharper.

June 2026
Performance

The canvas goes quiet when you do

An open project used to keep refetching frames in the background even while you sat still. That loop is gone, so an idle canvas now uses next to nothing.

A sitting-still canvas was firing roughly 22 network requests a second to revalidate frames that had not changed. We stabilized the subscription so an idle project now makes zero. Easier on your battery, your network, and the fan.

Improvement

Sections now move like they should

Drag a section and everything inside it comes along. Grab it by the title, drop in any hex color, and watch the tint update live as you go.

  • Move with contents — dragging a section carries every frame inside its bounds, and membership self-heals on the next move.
  • Title is a handle — drag from the title to move, double-click to rename.
  • Any color — a full hex picker replaces the six presets, and the tint slider drives the fill live while you drag.
Feature

Undo that feels instant

Cmd+Z now reverses the exact thing you just did, the moment you press it. One stack, no waiting, no surprises.

We rebuilt undo from the ground up to feel like a top-tier editor. The old version took seconds, threw snackbars, reset whole paragraphs, and could wipe another frame's animation. All of that is fixed.

What changed

  • Instant and in place — the change reverses immediately, right where it happened.
  • Granular text — undo steps back through your edits, not the entire paragraph.
  • One unified stack — moves, styles, text, and structure all share a single, predictable history.
  • No collateral — undoing a move no longer touches other frames' animations.
Feature

Hand a board to your agent, get clean code back

When your coding agent builds from a Krit board, it now reuses your existing components instead of duplicating markup. The code reads like you wrote it.

New handoff tools let an agent reason about a board the way an engineer would before writing a line:

  • Component candidates — repetition on the board is detected and turned into reusable components with props.
  • Computed spec — resolved values, your --cv-* tokens, and keyframe motion come through exactly.
  • Reuse before create — the agent discovers components already in your repo and wires to those first.
Feature

Edit straight on the canvas

Nudge with the arrow keys, tab between elements, hit Enter to edit text. Direct manipulation that keeps your hands on the keyboard.

  • Arrow-key nudge of the selected element, coalesced into a single undo step.
  • Tab / Shift+Tab to cycle through visible siblings without reaching for the mouse.
  • Enter to edit text in place, and ? for the full shortcut cheatsheet.
Performance

Snappier page switches and cold opens

Switching pages flips instantly, frames paint sooner, and bulk actions keep up. Opening a project cold no longer feels like a wait.

  • Instant page flip — the page changes immediately and persists in the background.
  • Earlier paint — static frames render as soon as the page arrives, not after every frame loads.
  • Idle prefetch — the next likely page is quietly prepared so it is ready when you get there.
Improvement

Shared links keep every asset

Fonts, Lottie, Rive, 3D models, images, and video now survive a shared link. No more broken references when someone opens your work.

Krit boards render in the viewer's sandboxed iframe, so anything pointing at your local files used to break the moment you shared. Every asset class is now made portable automatically, and the agent is steered to fix any local reference before you send the link.

Fix

A wave of fixes across the canvas

Camera position sticks, Select All works, share links resolve, and version history stops erroring. A round of fixes for the rough edges you reported.

  • Camera position persists between sessions.
  • Cmd+A selects everything on the page as expected.
  • Share links open reliably, with the project they point to.
  • Version history no longer throws on load.
Performance

No more white boxes when you zoom out

Zoom out across a big project and every frame stays rendered. A new two-tier system keeps the whole canvas looking finished at any scale.

Frames now keep a frozen snapshot alongside the live version, so zooming out shows the real design instead of empty boxes or stuck spinners. The swap between the two happens with no flash, and a data-loss guard protects your work as a project loads.

Feature

Import any live page onto the canvas

Capture a real, rendered web page, assets and all, straight onto the canvas as a frame you can redesign from.

Feature

Designs that don't look AI-generated

A craft layer now checks every frame your agent writes against the tells that give AI design away, and fixes them on the spot, so the canvas holds a real bar of taste.

Ragged edges, muddy contrast, the default-gradient look: known AI-design tells are caught and corrected on every write, not flagged in a report you have to act on. The floor is a guarantee, not a suggestion.

Improvement

Watch sections build in, live

Your agent now scaffolds a layout and fills it section by section, revealing the design as it goes, and it stays intact if you reload mid-build.

May 2026
Feature

Preview any frame fullscreen, at real device sizes

Open a frame in a new tab and step through device sizes to see exactly how your design holds up on phone, tablet, and desktop.

Feature

Test usability with AI personas

Send a cast of AI personas through your design and watch a cinematic walk of where they hesitate, get lost, or sail through, before a single real user sees it.

Pick personas, run the walk, and Krit plays back each one moving through your flow and records what tripped them up. Usability feedback while the design is still on the canvas.

Improvement

A calmer, redesigned inspector

The inspector got a neutral theme and a cleaner panel layout, so editing properties feels quieter and easier to scan.

Feature

Extract a brand from any URL

Point Krit at a site and it pulls the colors, type, and feel into a visual language your agent designs with, so new work looks on-brand from the first frame.

Improvement

Real dark mode and canvas backgrounds

A proper dark theme across the editor, plus a Figma-style background control so you can set the canvas color your work sits on.

Feature

Paste images, video, and links onto the canvas

Drop in a screenshot, a video, or a URL and it lands on the canvas as a reference your agent can design around.

Feature

Storyboards bring your designs to life

Turn static frames into motion. Compose scenes, preview the playback, and render a real video, all driven by your agent from the canvas.

Storyboards let you author a sequence of beats on a shared clock, scrub the result live, and export it as video. The cinematic product reels you might have seen are made this way, inside Krit.

Improvement

Accounts, sign-in, and saved projects

Sign in with email and password, a magic link, or GitHub, and your projects persist across sessions and devices.

Feature

Connect any AI agent

One install command wires Krit into the agent you already use. Claude, Cursor, Codex, Windsurf, Cline, and Copilot Chat all drive the same canvas.

Krit is not locked to one assistant. Pick your client, paste the snippet, and your agent can read and build on the canvas. There is also a self-diagnosing setup helper if a connection ever misbehaves.

Feature

Version history and undo

Every project now keeps a history. Snapshot a moment you like, undo a change you don't, and roll back without fear of losing work.

April 2026
Feature

Group your work into sections

Corral related frames into named sections so a growing project stays readable. The start of treating the canvas like a real workspace, not a pile of mockups.

Feature

Your agent designs on an infinite canvas

The first version of Krit: prompt your AI agent and watch real, live HTML artboards appear and update on an infinite canvas in real time.

Krit connects your agent to a canvas. Ask for a screen and it renders as a real artboard you can see, move, and refine, with every change syncing live. This is the foundation everything since has been built on.

Feature

3D and motion, built into every frame

Artboards ship with 3D and animation libraries injected, so your agent can build real motion and dimensional scenes, not just static mockups.

Building with Krit? Open the canvas and ship the next one.