Krit vs Figma: direct the design instead of drawing it
Figma is a pro tool for people who push pixels for a living. I am not one of them, and maybe you are not either. So here is the honest difference between drawing every rectangle yourself and telling an agent what you want.
Two different bets about who is sitting at the keyboard
Figma assumes you are the designer. It hands you a blank canvas and a deep set of tools, and it expects you to know how to wield them. That is the right bet for a professional. It is the wrong bet for me, and probably for most founders, because I have judgment about what good looks like but I cannot draw it fast.
Krit makes the opposite bet. It assumes you have taste and words, not pen-tool muscle memory. You describe the screen, the agent draws it on the canvas, and you steer it like a real surface until it is right. Then you leave with code you can ship, not a picture of an app.
What matters
Krit
Figma
How you create
Tell the agent in words, it draws on the canvas
Hand-place every frame, vector, and constraint
Built for
Founders and builders with taste, not training
Professional designers
Skill floor
Judgment and a clear brief
Real tool fluency you have to earn
Idea to first screen
Minutes, by prompting
Hours, by building it yourself
What you walk away with
Working code you can ship
A design file someone still has to build
Iterating
Describe the change, watch it update
Re-edit the artwork by hand
Consistency
The agent holds the system for you
You maintain components and tokens
The canvas
Infinite canvas you share with the agent
Infinite canvas you draw on alone
Figma is a craftsman's tool, and that is the point
I want to be fair here, because the easy version of this page is to pretend Figma is bad. It is not. It is one of the best pieces of software ever made for the people it is made for. If you design interfaces all day, it is an extension of your hands, and nothing I say changes that.
The problem was never Figma. The problem is that I am not that person, and I suspect you are not either. Handing a powerful pro tool to someone who designs a few times a month is like handing a full woodworking shop to someone who just wants a shelf on the wall. The tool is excellent. It is also more than the job needs, and it assumes a skill you have not spent years building.
Words are a faster interface than the pen tool
Here is the thing I figured out late. Most of the time I am not missing the vision. I can look at two layouts and tell you which one is better and why. What I am missing is the speed to get the thing out of my head and onto the screen. The bottleneck is execution, not taste.
Describing what I want turns out to be far faster than placing it by hand. The header feels cramped, give it room to breathe and make the title the clear focus. That sentence does more, faster, than ten minutes of nudging boxes. You are learning to brief instead of learning to draw, and briefing is a skill you already half have.
A design file is not the finish line, code is
A Figma file is a beautiful picture of an app. It is not an app. Somebody still has to sit down and rebuild every screen in real code, and in that translation things drift. Spacing changes. States get missed. The thing that ships is a cousin of the thing that was designed.
Krit hands you the code on the way out. The design and the thing you ship are the same artifact, so nothing gets lost in the handoff, because there is no handoff. For a small team that is not a nicety. It is the difference between shipping this week and shipping next month.
Consistency without a design system you babysit
Staying consistent in a manual tool is real, ongoing work. You build components, you name tokens, you keep everyone using them, and you fix it every time someone pastes a one-off. It is a part-time job that never ends.
When the agent draws, it carries that discipline for you. The same spacing scale, the same type sizes, the same restraint, applied every time without you policing it. You get the polish that comes from consistency without running the system that usually produces it.
BE HONEST
When Figma is still the right call
If you are a working designer, stay in Figma. It will always give you more control over the last five percent than a tool that designs by description, and that control is your craft.
If you need pixel-exact bespoke work, custom vector illustration, a brand identity drawn from nothing, or fine motion choreography, reach for the pro tool. And if your whole team's handoff is already built around Figma, the cost of leaving is real and you should weigh it honestly. Krit is for directing the everyday product work fast. It is not trying to replace a master at their workbench.
BUILD IT ON THE CANVAS
Tell your agent what to design. Watch it appear.
Stop drawing it by hand or designing it blind. Direct an agent on a real canvas and leave with code.